$ vkmark ======================================================= vkmark 2025.01 ======================================================= Vendor ID: 0x10DE Device ID: 0x134D Device Name: NVIDIA GeForce 940MX (NVK GM108) Driver Version: 104861697 Device UUID: 4716af26434230325d66d8018c806787 ======================================================= [vertex] device-local=true: FPS: 295 FrameTime: 3.390 ms [vertex] device-local=false: FPS: 315 FrameTime: 3.175 ms [texture] anisotropy=0: FPS: 271 FrameTime: 3.690 ms [texture] anisotropy=16: FPS: 280 FrameTime: 3.571 ms [shading] shading=gouraud: FPS: 292 FrameTime: 3.425 ms [shading] shading=blinn-phong-inf: FPS: 280 FrameTime: 3.571 ms [shading] shading=phong: FPS: 280 FrameTime: 3.571 ms [shading] shading=cel: FPS: 282 FrameTime: 3.546 ms [effect2d] kernel=edge: FPS: 308 FrameTime: 3.247 ms [effect2d] kernel=blur: FPS: 217 FrameTime: 4.608 ms [desktop] : FPS: 257 FrameTime: 3.891 ms [cube] : FPS: 332 FrameTime: 3.012 ms [clear] : FPS: 340 FrameTime: 2.941 ms ======================================================= vkmark Score: 288 ======================================================= $ glmark2 ======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: Mesa GL_RENDERER: NV118 GL_VERSION: 4.3 (Compatibility Profile) Mesa 25.1.1 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 195 FrameTime: 5.148 ms [build] use-vbo=true: FPS: 248 FrameTime: 4.048 ms [texture] texture-filter=nearest: FPS: 285 FrameTime: 3.514 ms [texture] texture-filter=linear: FPS: 284 FrameTime: 3.533 ms [texture] texture-filter=mipmap: FPS: 239 FrameTime: 4.195 ms [shading] shading=gouraud: FPS: 263 FrameTime: 3.807 ms [shading] shading=blinn-phong-inf: FPS: 290 FrameTime: 3.449 ms [shading] shading=phong: FPS: 286 FrameTime: 3.497 ms [shading] shading=cel: FPS: 261 FrameTime: 3.843 ms [bump] bump-render=high-poly: FPS: 219 FrameTime: 4.573 ms [bump] bump-render=normals: FPS: 248 FrameTime: 4.033 ms [bump] bump-render=height: FPS: 297 FrameTime: 3.376 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 224 FrameTime: 4.477 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 178 FrameTime: 5.641 ms [pulsar] light=false:quads=5:texture=false: FPS: 216 FrameTime: 4.641 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 115 FrameTime: 8.761 ms [desktop] effect=shadow:windows=4: FPS: 199 FrameTime: 5.038 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 177 FrameTime: 5.653 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 128 FrameTime: 7.841 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 132 FrameTime: 7.591 ms [ideas] speed=duration: FPS: 121 FrameTime: 8.269 ms [jellyfish] : FPS: 257 FrameTime: 3.902 ms [terrain] : FPS: 63 FrameTime: 16.063 ms [shadow] : FPS: 262 FrameTime: 3.827 ms [refract] : FPS: 79 FrameTime: 12.680 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 251 FrameTime: 3.997 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 223 FrameTime: 4.500 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 230 FrameTime: 4.352 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 283 FrameTime: 3.536 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 226 FrameTime: 4.444 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 185 FrameTime: 5.409 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 190 FrameTime: 5.286 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 174 FrameTime: 5.776 ms ======================================================= glmark2 Score: 211 =======================================================