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swee @ candycorn
>m< $ glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) UHD Graphics 620 (KBL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.2.5
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1125 FrameTime: 0.890 ms
[build] use-vbo=true: FPS: 2521 FrameTime: 0.397 ms
[texture] texture-filter=nearest: FPS: 2387 FrameTime: 0.419 ms
[texture] texture-filter=linear: FPS: 2383 FrameTime: 0.420 ms
[texture] texture-filter=mipmap: FPS: 2242 FrameTime: 0.446 ms
[shading] shading=gouraud: FPS: 2391 FrameTime: 0.418 ms
[shading] shading=blinn-phong-inf: FPS: 2388 FrameTime: 0.419 ms
[shading] shading=phong: FPS: 2628 FrameTime: 0.381 ms
[shading] shading=cel: FPS: 2640 FrameTime: 0.379 ms
[bump] bump-render=high-poly: FPS: 1415 FrameTime: 0.707 ms
[bump] bump-render=normals: FPS: 1403 FrameTime: 0.713 ms
[bump] bump-render=height: FPS: 2108 FrameTime: 0.474 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2230 FrameTime: 0.448 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 995 FrameTime: 1.006 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2424 FrameTime: 0.413 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 895 FrameTime: 1.118 ms
[desktop] effect=shadow:windows=4: FPS: 1480 FrameTime: 0.676 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 213 FrameTime: 4.704 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 301 FrameTime: 3.330 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 278 FrameTime: 3.608 ms
[ideas] speed=duration: FPS: 777 FrameTime: 1.288 ms
[jellyfish] <default>: FPS: 2071 FrameTime: 0.483 ms
[terrain] <default>: FPS: 135 FrameTime: 7.433 ms
[shadow] <default>: FPS: 1792 FrameTime: 0.558 ms
[refract] <default>: FPS: 176 FrameTime: 5.682 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2669 FrameTime: 0.375 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2741 FrameTime: 0.365 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2583 FrameTime: 0.387 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2744 FrameTime: 0.364 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2593 FrameTime: 0.386 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2589 FrameTime: 0.386 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1599 FrameTime: 0.626 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2178 FrameTime: 0.459 ms
=======================================================
glmark2 Score: 1789
=======================================================
swee @ candycorn
UwU $ vkmark
=======================================================
vkmark 2025.01
=======================================================
Vendor ID: 0x8086
Device ID: 0x5917
Device Name: Intel(R) UHD Graphics 620 (KBL GT2)
Driver Version: 104865797
Device UUID: e2c39839a3d27fc0c23b11d83e8ccc30
=======================================================
[vertex] device-local=true: FPS: 2005 FrameTime: 0.499 ms
[vertex] device-local=false: FPS: 2075 FrameTime: 0.482 ms
[texture] anisotropy=0: FPS: 1739 FrameTime: 0.575 ms
[texture] anisotropy=16: FPS: 1793 FrameTime: 0.558 ms
[shading] shading=gouraud: FPS: 2033 FrameTime: 0.492 ms
[shading] shading=blinn-phong-inf: FPS: 1882 FrameTime: 0.531 ms
[shading] shading=phong: FPS: 1796 FrameTime: 0.557 ms
[shading] shading=cel: FPS: 1974 FrameTime: 0.507 ms
[effect2d] kernel=edge: FPS: 1813 FrameTime: 0.552 ms
[effect2d] kernel=blur: FPS: 965 FrameTime: 1.036 ms
[desktop] <default>: FPS: 904 FrameTime: 1.106 ms
[cube] <default>: FPS: 2203 FrameTime: 0.454 ms
[clear] <default>: FPS: 2133 FrameTime: 0.469 ms
=======================================================
vkmark Score: 1793
=======================================================
swee @ candycorn
UwU $ DRI_PRIME=1 glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: zink Vulkan 1.3(NVIDIA GeForce 940MX (NVK GM108) (MESA_NVK))
GL_VERSION: 4.5 (Compatibility Profile) Mesa 25.2.5
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 193 FrameTime: 5.200 ms
[build] use-vbo=true: FPS: 198 FrameTime: 5.061 ms
[texture] texture-filter=nearest: FPS: 176 FrameTime: 5.683 ms
[texture] texture-filter=linear: FPS: 181 FrameTime: 5.535 ms
[texture] texture-filter=mipmap: FPS: 182 FrameTime: 5.504 ms
[shading] shading=gouraud: FPS: 188 FrameTime: 5.347 ms
[shading] shading=blinn-phong-inf: FPS: 180 FrameTime: 5.567 ms
[shading] shading=phong: FPS: 167 FrameTime: 6.000 ms
[shading] shading=cel: FPS: 173 FrameTime: 5.788 ms
[bump] bump-render=high-poly: FPS: 142 FrameTime: 7.080 ms
[bump] bump-render=normals: FPS: 183 FrameTime: 5.465 ms
[bump] bump-render=height: FPS: 197 FrameTime: 5.097 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 133 FrameTime: 7.533 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 121 FrameTime: 8.279 ms
[pulsar] light=false:quads=5:texture=false: FPS: 149 FrameTime: 6.712 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 112 FrameTime: 8.949 ms
[desktop] effect=shadow:windows=4: FPS: 124 FrameTime: 8.122 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 178 FrameTime: 5.642 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 183 FrameTime: 5.473 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 180 FrameTime: 5.585 ms
[ideas] speed=duration: FPS: 159 FrameTime: 6.302 ms
[jellyfish] <default>: FPS: 131 FrameTime: 7.634 ms
[terrain] <default>: FPS: 28 FrameTime: 37.018 ms
[shadow] <default>: FPS: 117 FrameTime: 8.581 ms
[refract] <default>: FPS: 45 FrameTime: 22.417 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 179 FrameTime: 5.602 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 187 FrameTime: 5.370 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 189 FrameTime: 5.307 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 180 FrameTime: 5.586 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 188 FrameTime: 5.343 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 186 FrameTime: 5.396 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 182 FrameTime: 5.505 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 170 FrameTime: 5.885 ms
=======================================================
glmark2 Score: 159
=======================================================
swee @ candycorn
UwU $ DRI_PRIME=1 NOUVEAU_USE_ZINK=0 glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: NV118
GL_VERSION: 4.3 (Compatibility Profile) Mesa 25.2.5
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 258 FrameTime: 3.878 ms
[build] use-vbo=true: FPS: 303 FrameTime: 3.303 ms
[texture] texture-filter=nearest: FPS: 292 FrameTime: 3.426 ms
[texture] texture-filter=linear: FPS: 292 FrameTime: 3.427 ms
[texture] texture-filter=mipmap: FPS: 298 FrameTime: 3.360 ms
[shading] shading=gouraud: FPS: 296 FrameTime: 3.390 ms
[shading] shading=blinn-phong-inf: FPS: 291 FrameTime: 3.438 ms
[shading] shading=phong: FPS: 296 FrameTime: 3.384 ms
[shading] shading=cel: FPS: 295 FrameTime: 3.400 ms
[bump] bump-render=high-poly: FPS: 267 FrameTime: 3.748 ms
[bump] bump-render=normals: FPS: 298 FrameTime: 3.360 ms
[bump] bump-render=height: FPS: 295 FrameTime: 3.399 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 265 FrameTime: 3.786 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 235 FrameTime: 4.256 ms
[pulsar] light=false:quads=5:texture=false: FPS: 282 FrameTime: 3.550 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 186 FrameTime: 5.399 ms
[desktop] effect=shadow:windows=4: FPS: 202 FrameTime: 4.962 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 209 FrameTime: 4.789 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 235 FrameTime: 4.270 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 210 FrameTime: 4.766 ms
[ideas] speed=duration: FPS: 173 FrameTime: 5.797 ms
[jellyfish] <default>: FPS: 265 FrameTime: 3.783 ms
[terrain] <default>: FPS: 64 FrameTime: 15.819 ms
[shadow] <default>: FPS: 268 FrameTime: 3.739 ms
[refract] <default>: FPS: 80 FrameTime: 12.516 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 298 FrameTime: 3.366 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 297 FrameTime: 3.369 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 299 FrameTime: 3.355 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 299 FrameTime: 3.352 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 296 FrameTime: 3.387 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 302 FrameTime: 3.316 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 302 FrameTime: 3.315 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 299 FrameTime: 3.349 ms
=======================================================
glmark2 Score: 258
=======================================================
swee @ candycorn
UwU $ DRI_PRIME=1 vkmark
=======================================================
vkmark 2025.01
=======================================================
Vendor ID: 0x10DE
Device ID: 0x134D
Device Name: NVIDIA GeForce 940MX (NVK GM108)
Driver Version: 104865797
Device UUID: 5fbb1980fd8d5b5102e84501f493e346
=======================================================
[vertex] device-local=true: FPS: 104 FrameTime: 9.615 ms
[vertex] device-local=false: FPS: 105 FrameTime: 9.524 ms
[texture] anisotropy=0: FPS: 100 FrameTime: 10.000 ms
[texture] anisotropy=16: FPS: 100 FrameTime: 10.000 ms
[shading] shading=gouraud: FPS: 102 FrameTime: 9.804 ms
[shading] shading=blinn-phong-inf: FPS: 103 FrameTime: 9.709 ms
[shading] shading=phong: FPS: 102 FrameTime: 9.804 ms
[shading] shading=cel: FPS: 102 FrameTime: 9.804 ms
[effect2d] kernel=edge: FPS: 106 FrameTime: 9.434 ms
[effect2d] kernel=blur: FPS: 101 FrameTime: 9.901 ms
[desktop] <default>: FPS: 95 FrameTime: 10.526 ms
[cube] <default>: FPS: 115 FrameTime: 8.696 ms
[clear] <default>: FPS: 114 FrameTime: 8.772 ms
=======================================================
vkmark Score: 103
=======================================================
| 1 | swee @ candycorn |
| 2 | >m< $ glmark2 |
| 3 | ======================================================= |
| 4 | glmark2 2023.01 |
| 5 | ======================================================= |
| 6 | OpenGL Information |
| 7 | GL_VENDOR: Intel |
| 8 | GL_RENDERER: Mesa Intel(R) UHD Graphics 620 (KBL GT2) |
| 9 | GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.2.5 |
| 10 | Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 |
| 11 | Surface Size: 800x600 windowed |
| 12 | ======================================================= |
| 13 | [build] use-vbo=false: FPS: 1125 FrameTime: 0.890 ms |
| 14 | [build] use-vbo=true: FPS: 2521 FrameTime: 0.397 ms |
| 15 | [texture] texture-filter=nearest: FPS: 2387 FrameTime: 0.419 ms |
| 16 | [texture] texture-filter=linear: FPS: 2383 FrameTime: 0.420 ms |
| 17 | [texture] texture-filter=mipmap: FPS: 2242 FrameTime: 0.446 ms |
| 18 | [shading] shading=gouraud: FPS: 2391 FrameTime: 0.418 ms |
| 19 | [shading] shading=blinn-phong-inf: FPS: 2388 FrameTime: 0.419 ms |
| 20 | [shading] shading=phong: FPS: 2628 FrameTime: 0.381 ms |
| 21 | [shading] shading=cel: FPS: 2640 FrameTime: 0.379 ms |
| 22 | [bump] bump-render=high-poly: FPS: 1415 FrameTime: 0.707 ms |
| 23 | [bump] bump-render=normals: FPS: 1403 FrameTime: 0.713 ms |
| 24 | [bump] bump-render=height: FPS: 2108 FrameTime: 0.474 ms |
| 25 | [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2230 FrameTime: 0.448 ms |
| 26 | [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 995 FrameTime: 1.006 ms |
| 27 | [pulsar] light=false:quads=5:texture=false: FPS: 2424 FrameTime: 0.413 ms |
| 28 | [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 895 FrameTime: 1.118 ms |
| 29 | [desktop] effect=shadow:windows=4: FPS: 1480 FrameTime: 0.676 ms |
| 30 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 213 FrameTime: 4.704 ms |
| 31 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 301 FrameTime: 3.330 ms |
| 32 | [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 278 FrameTime: 3.608 ms |
| 33 | [ideas] speed=duration: FPS: 777 FrameTime: 1.288 ms |
| 34 | [jellyfish] <default>: FPS: 2071 FrameTime: 0.483 ms |
| 35 | [terrain] <default>: FPS: 135 FrameTime: 7.433 ms |
| 36 | [shadow] <default>: FPS: 1792 FrameTime: 0.558 ms |
| 37 | [refract] <default>: FPS: 176 FrameTime: 5.682 ms |
| 38 | [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2669 FrameTime: 0.375 ms |
| 39 | [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2741 FrameTime: 0.365 ms |
| 40 | [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2583 FrameTime: 0.387 ms |
| 41 | [function] fragment-complexity=low:fragment-steps=5: FPS: 2744 FrameTime: 0.364 ms |
| 42 | [function] fragment-complexity=medium:fragment-steps=5: FPS: 2593 FrameTime: 0.386 ms |
| 43 | [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2589 FrameTime: 0.386 ms |
| 44 | [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1599 FrameTime: 0.626 ms |
| 45 | [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2178 FrameTime: 0.459 ms |
| 46 | ======================================================= |
| 47 | glmark2 Score: 1789 |
| 48 | ======================================================= |
| 49 | swee @ candycorn |
| 50 | UwU $ vkmark |
| 51 | ======================================================= |
| 52 | vkmark 2025.01 |
| 53 | ======================================================= |
| 54 | Vendor ID: 0x8086 |
| 55 | Device ID: 0x5917 |
| 56 | Device Name: Intel(R) UHD Graphics 620 (KBL GT2) |
| 57 | Driver Version: 104865797 |
| 58 | Device UUID: e2c39839a3d27fc0c23b11d83e8ccc30 |
| 59 | ======================================================= |
| 60 | [vertex] device-local=true: FPS: 2005 FrameTime: 0.499 ms |
| 61 | [vertex] device-local=false: FPS: 2075 FrameTime: 0.482 ms |
| 62 | [texture] anisotropy=0: FPS: 1739 FrameTime: 0.575 ms |
| 63 | [texture] anisotropy=16: FPS: 1793 FrameTime: 0.558 ms |
| 64 | [shading] shading=gouraud: FPS: 2033 FrameTime: 0.492 ms |
| 65 | [shading] shading=blinn-phong-inf: FPS: 1882 FrameTime: 0.531 ms |
| 66 | [shading] shading=phong: FPS: 1796 FrameTime: 0.557 ms |
| 67 | [shading] shading=cel: FPS: 1974 FrameTime: 0.507 ms |
| 68 | [effect2d] kernel=edge: FPS: 1813 FrameTime: 0.552 ms |
| 69 | [effect2d] kernel=blur: FPS: 965 FrameTime: 1.036 ms |
| 70 | [desktop] <default>: FPS: 904 FrameTime: 1.106 ms |
| 71 | [cube] <default>: FPS: 2203 FrameTime: 0.454 ms |
| 72 | [clear] <default>: FPS: 2133 FrameTime: 0.469 ms |
| 73 | ======================================================= |
| 74 | vkmark Score: 1793 |
| 75 | ======================================================= |
| 76 | swee @ candycorn |
| 77 | UwU $ DRI_PRIME=1 glmark2 |
| 78 | ======================================================= |
| 79 | glmark2 2023.01 |
| 80 | ======================================================= |
| 81 | OpenGL Information |
| 82 | GL_VENDOR: Mesa |
| 83 | GL_RENDERER: zink Vulkan 1.3(NVIDIA GeForce 940MX (NVK GM108) (MESA_NVK)) |
| 84 | GL_VERSION: 4.5 (Compatibility Profile) Mesa 25.2.5 |
| 85 | Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 |
| 86 | Surface Size: 800x600 windowed |
| 87 | ======================================================= |
| 88 | [build] use-vbo=false: FPS: 193 FrameTime: 5.200 ms |
| 89 | [build] use-vbo=true: FPS: 198 FrameTime: 5.061 ms |
| 90 | [texture] texture-filter=nearest: FPS: 176 FrameTime: 5.683 ms |
| 91 | [texture] texture-filter=linear: FPS: 181 FrameTime: 5.535 ms |
| 92 | [texture] texture-filter=mipmap: FPS: 182 FrameTime: 5.504 ms |
| 93 | [shading] shading=gouraud: FPS: 188 FrameTime: 5.347 ms |
| 94 | [shading] shading=blinn-phong-inf: FPS: 180 FrameTime: 5.567 ms |
| 95 | [shading] shading=phong: FPS: 167 FrameTime: 6.000 ms |
| 96 | [shading] shading=cel: FPS: 173 FrameTime: 5.788 ms |
| 97 | [bump] bump-render=high-poly: FPS: 142 FrameTime: 7.080 ms |
| 98 | [bump] bump-render=normals: FPS: 183 FrameTime: 5.465 ms |
| 99 | [bump] bump-render=height: FPS: 197 FrameTime: 5.097 ms |
| 100 | [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 133 FrameTime: 7.533 ms |
| 101 | [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 121 FrameTime: 8.279 ms |
| 102 | [pulsar] light=false:quads=5:texture=false: FPS: 149 FrameTime: 6.712 ms |
| 103 | [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 112 FrameTime: 8.949 ms |
| 104 | [desktop] effect=shadow:windows=4: FPS: 124 FrameTime: 8.122 ms |
| 105 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 178 FrameTime: 5.642 ms |
| 106 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 183 FrameTime: 5.473 ms |
| 107 | [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 180 FrameTime: 5.585 ms |
| 108 | [ideas] speed=duration: FPS: 159 FrameTime: 6.302 ms |
| 109 | [jellyfish] <default>: FPS: 131 FrameTime: 7.634 ms |
| 110 | [terrain] <default>: FPS: 28 FrameTime: 37.018 ms |
| 111 | [shadow] <default>: FPS: 117 FrameTime: 8.581 ms |
| 112 | [refract] <default>: FPS: 45 FrameTime: 22.417 ms |
| 113 | [conditionals] fragment-steps=0:vertex-steps=0: FPS: 179 FrameTime: 5.602 ms |
| 114 | [conditionals] fragment-steps=5:vertex-steps=0: FPS: 187 FrameTime: 5.370 ms |
| 115 | [conditionals] fragment-steps=0:vertex-steps=5: FPS: 189 FrameTime: 5.307 ms |
| 116 | [function] fragment-complexity=low:fragment-steps=5: FPS: 180 FrameTime: 5.586 ms |
| 117 | [function] fragment-complexity=medium:fragment-steps=5: FPS: 188 FrameTime: 5.343 ms |
| 118 | [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 186 FrameTime: 5.396 ms |
| 119 | [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 182 FrameTime: 5.505 ms |
| 120 | [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 170 FrameTime: 5.885 ms |
| 121 | ======================================================= |
| 122 | glmark2 Score: 159 |
| 123 | ======================================================= |
| 124 | swee @ candycorn |
| 125 | UwU $ DRI_PRIME=1 NOUVEAU_USE_ZINK=0 glmark2 |
| 126 | ======================================================= |
| 127 | glmark2 2023.01 |
| 128 | ======================================================= |
| 129 | OpenGL Information |
| 130 | GL_VENDOR: Mesa |
| 131 | GL_RENDERER: NV118 |
| 132 | GL_VERSION: 4.3 (Compatibility Profile) Mesa 25.2.5 |
| 133 | Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 |
| 134 | Surface Size: 800x600 windowed |
| 135 | ======================================================= |
| 136 | [build] use-vbo=false: FPS: 258 FrameTime: 3.878 ms |
| 137 | [build] use-vbo=true: FPS: 303 FrameTime: 3.303 ms |
| 138 | [texture] texture-filter=nearest: FPS: 292 FrameTime: 3.426 ms |
| 139 | [texture] texture-filter=linear: FPS: 292 FrameTime: 3.427 ms |
| 140 | [texture] texture-filter=mipmap: FPS: 298 FrameTime: 3.360 ms |
| 141 | [shading] shading=gouraud: FPS: 296 FrameTime: 3.390 ms |
| 142 | [shading] shading=blinn-phong-inf: FPS: 291 FrameTime: 3.438 ms |
| 143 | [shading] shading=phong: FPS: 296 FrameTime: 3.384 ms |
| 144 | [shading] shading=cel: FPS: 295 FrameTime: 3.400 ms |
| 145 | [bump] bump-render=high-poly: FPS: 267 FrameTime: 3.748 ms |
| 146 | [bump] bump-render=normals: FPS: 298 FrameTime: 3.360 ms |
| 147 | [bump] bump-render=height: FPS: 295 FrameTime: 3.399 ms |
| 148 | [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 265 FrameTime: 3.786 ms |
| 149 | [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 235 FrameTime: 4.256 ms |
| 150 | [pulsar] light=false:quads=5:texture=false: FPS: 282 FrameTime: 3.550 ms |
| 151 | [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 186 FrameTime: 5.399 ms |
| 152 | [desktop] effect=shadow:windows=4: FPS: 202 FrameTime: 4.962 ms |
| 153 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 209 FrameTime: 4.789 ms |
| 154 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 235 FrameTime: 4.270 ms |
| 155 | [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 210 FrameTime: 4.766 ms |
| 156 | [ideas] speed=duration: FPS: 173 FrameTime: 5.797 ms |
| 157 | [jellyfish] <default>: FPS: 265 FrameTime: 3.783 ms |
| 158 | [terrain] <default>: FPS: 64 FrameTime: 15.819 ms |
| 159 | [shadow] <default>: FPS: 268 FrameTime: 3.739 ms |
| 160 | [refract] <default>: FPS: 80 FrameTime: 12.516 ms |
| 161 | [conditionals] fragment-steps=0:vertex-steps=0: FPS: 298 FrameTime: 3.366 ms |
| 162 | [conditionals] fragment-steps=5:vertex-steps=0: FPS: 297 FrameTime: 3.369 ms |
| 163 | [conditionals] fragment-steps=0:vertex-steps=5: FPS: 299 FrameTime: 3.355 ms |
| 164 | [function] fragment-complexity=low:fragment-steps=5: FPS: 299 FrameTime: 3.352 ms |
| 165 | [function] fragment-complexity=medium:fragment-steps=5: FPS: 296 FrameTime: 3.387 ms |
| 166 | [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 302 FrameTime: 3.316 ms |
| 167 | [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 302 FrameTime: 3.315 ms |
| 168 | [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 299 FrameTime: 3.349 ms |
| 169 | ======================================================= |
| 170 | glmark2 Score: 258 |
| 171 | ======================================================= |
| 172 | swee @ candycorn |
| 173 | UwU $ DRI_PRIME=1 vkmark |
| 174 | ======================================================= |
| 175 | vkmark 2025.01 |
| 176 | ======================================================= |
| 177 | Vendor ID: 0x10DE |
| 178 | Device ID: 0x134D |
| 179 | Device Name: NVIDIA GeForce 940MX (NVK GM108) |
| 180 | Driver Version: 104865797 |
| 181 | Device UUID: 5fbb1980fd8d5b5102e84501f493e346 |
| 182 | ======================================================= |
| 183 | [vertex] device-local=true: FPS: 104 FrameTime: 9.615 ms |
| 184 | [vertex] device-local=false: FPS: 105 FrameTime: 9.524 ms |
| 185 | [texture] anisotropy=0: FPS: 100 FrameTime: 10.000 ms |
| 186 | [texture] anisotropy=16: FPS: 100 FrameTime: 10.000 ms |
| 187 | [shading] shading=gouraud: FPS: 102 FrameTime: 9.804 ms |
| 188 | [shading] shading=blinn-phong-inf: FPS: 103 FrameTime: 9.709 ms |
| 189 | [shading] shading=phong: FPS: 102 FrameTime: 9.804 ms |
| 190 | [shading] shading=cel: FPS: 102 FrameTime: 9.804 ms |
| 191 | [effect2d] kernel=edge: FPS: 106 FrameTime: 9.434 ms |
| 192 | [effect2d] kernel=blur: FPS: 101 FrameTime: 9.901 ms |
| 193 | [desktop] <default>: FPS: 95 FrameTime: 10.526 ms |
| 194 | [cube] <default>: FPS: 115 FrameTime: 8.696 ms |
| 195 | [clear] <default>: FPS: 114 FrameTime: 8.772 ms |
| 196 | ======================================================= |
| 197 | vkmark Score: 103 |
| 198 | ======================================================= |
| 199 |