gistfile1.txt
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~ UwU $ glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: NV118
GL_VERSION: 4.3 (Compatibility Profile) Mesa 25.0.5
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 209 FrameTime: 4.797 ms
[build] use-vbo=true: FPS: 248 FrameTime: 4.033 ms
[texture] texture-filter=nearest: FPS: 244 FrameTime: 4.104 ms
[texture] texture-filter=linear: FPS: 252 FrameTime: 3.972 ms
[texture] texture-filter=mipmap: FPS: 259 FrameTime: 3.872 ms
[shading] shading=gouraud: FPS: 195 FrameTime: 5.148 ms
[shading] shading=blinn-phong-inf: FPS: 284 FrameTime: 3.522 ms
[shading] shading=phong: FPS: 273 FrameTime: 3.668 ms
[shading] shading=cel: FPS: 278 FrameTime: 3.607 ms
[bump] bump-render=high-poly: FPS: 201 FrameTime: 4.988 ms
[bump] bump-render=normals: FPS: 294 FrameTime: 3.409 ms
[bump] bump-render=height: FPS: 290 FrameTime: 3.452 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 236 FrameTime: 4.240 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 207 FrameTime: 4.833 ms
[pulsar] light=false:quads=5:texture=false: FPS: 277 FrameTime: 3.617 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 161 FrameTime: 6.219 ms
[desktop] effect=shadow:windows=4: FPS: 197 FrameTime: 5.089 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 191 FrameTime: 5.249 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 176 FrameTime: 5.707 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 187 FrameTime: 5.374 ms
[ideas] speed=duration: FPS: 179 FrameTime: 5.610 ms
[jellyfish] <default>: FPS: 235 FrameTime: 4.273 ms
[terrain] <default>: FPS: 63 FrameTime: 16.039 ms
[shadow] <default>: FPS: 263 FrameTime: 3.808 ms
[refract] <default>: FPS: 79 FrameTime: 12.703 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 292 FrameTime: 3.432 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 265 FrameTime: 3.784 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 267 FrameTime: 3.758 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 275 FrameTime: 3.649 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 253 FrameTime: 3.954 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 272 FrameTime: 3.683 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 284 FrameTime: 3.523 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 282 FrameTime: 3.550 ms
=======================================================
glmark2 Score: 231
=======================================================
1 | ~ UwU $ glmark2 |
2 | ======================================================= |
3 | glmark2 2023.01 |
4 | ======================================================= |
5 | OpenGL Information |
6 | GL_VENDOR: Mesa |
7 | GL_RENDERER: NV118 |
8 | GL_VERSION: 4.3 (Compatibility Profile) Mesa 25.0.5 |
9 | Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 |
10 | Surface Size: 800x600 windowed |
11 | ======================================================= |
12 | [build] use-vbo=false: FPS: 209 FrameTime: 4.797 ms |
13 | [build] use-vbo=true: FPS: 248 FrameTime: 4.033 ms |
14 | [texture] texture-filter=nearest: FPS: 244 FrameTime: 4.104 ms |
15 | [texture] texture-filter=linear: FPS: 252 FrameTime: 3.972 ms |
16 | [texture] texture-filter=mipmap: FPS: 259 FrameTime: 3.872 ms |
17 | [shading] shading=gouraud: FPS: 195 FrameTime: 5.148 ms |
18 | [shading] shading=blinn-phong-inf: FPS: 284 FrameTime: 3.522 ms |
19 | [shading] shading=phong: FPS: 273 FrameTime: 3.668 ms |
20 | [shading] shading=cel: FPS: 278 FrameTime: 3.607 ms |
21 | [bump] bump-render=high-poly: FPS: 201 FrameTime: 4.988 ms |
22 | [bump] bump-render=normals: FPS: 294 FrameTime: 3.409 ms |
23 | [bump] bump-render=height: FPS: 290 FrameTime: 3.452 ms |
24 | [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 236 FrameTime: 4.240 ms |
25 | [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 207 FrameTime: 4.833 ms |
26 | [pulsar] light=false:quads=5:texture=false: FPS: 277 FrameTime: 3.617 ms |
27 | [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 161 FrameTime: 6.219 ms |
28 | [desktop] effect=shadow:windows=4: FPS: 197 FrameTime: 5.089 ms |
29 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 191 FrameTime: 5.249 ms |
30 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 176 FrameTime: 5.707 ms |
31 | [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 187 FrameTime: 5.374 ms |
32 | [ideas] speed=duration: FPS: 179 FrameTime: 5.610 ms |
33 | [jellyfish] <default>: FPS: 235 FrameTime: 4.273 ms |
34 | [terrain] <default>: FPS: 63 FrameTime: 16.039 ms |
35 | [shadow] <default>: FPS: 263 FrameTime: 3.808 ms |
36 | [refract] <default>: FPS: 79 FrameTime: 12.703 ms |
37 | [conditionals] fragment-steps=0:vertex-steps=0: FPS: 292 FrameTime: 3.432 ms |
38 | [conditionals] fragment-steps=5:vertex-steps=0: FPS: 265 FrameTime: 3.784 ms |
39 | [conditionals] fragment-steps=0:vertex-steps=5: FPS: 267 FrameTime: 3.758 ms |
40 | [function] fragment-complexity=low:fragment-steps=5: FPS: 275 FrameTime: 3.649 ms |
41 | [function] fragment-complexity=medium:fragment-steps=5: FPS: 253 FrameTime: 3.954 ms |
42 | [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 272 FrameTime: 3.683 ms |
43 | [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 284 FrameTime: 3.523 ms |
44 | [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 282 FrameTime: 3.550 ms |
45 | ======================================================= |
46 | glmark2 Score: 231 |
47 | ======================================================= |
48 |