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gistfile1.txt 原始檔案
1swee @ 󰌢 candycorn
2 >m< $ glmark2
3=======================================================
4 glmark2 2023.01
5=======================================================
6 OpenGL Information
7 GL_VENDOR: Intel
8 GL_RENDERER: Mesa Intel(R) UHD Graphics 620 (KBL GT2)
9 GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.2.5
10 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
11 Surface Size: 800x600 windowed
12=======================================================
13[build] use-vbo=false: FPS: 1125 FrameTime: 0.890 ms
14[build] use-vbo=true: FPS: 2521 FrameTime: 0.397 ms
15[texture] texture-filter=nearest: FPS: 2387 FrameTime: 0.419 ms
16[texture] texture-filter=linear: FPS: 2383 FrameTime: 0.420 ms
17[texture] texture-filter=mipmap: FPS: 2242 FrameTime: 0.446 ms
18[shading] shading=gouraud: FPS: 2391 FrameTime: 0.418 ms
19[shading] shading=blinn-phong-inf: FPS: 2388 FrameTime: 0.419 ms
20[shading] shading=phong: FPS: 2628 FrameTime: 0.381 ms
21[shading] shading=cel: FPS: 2640 FrameTime: 0.379 ms
22[bump] bump-render=high-poly: FPS: 1415 FrameTime: 0.707 ms
23[bump] bump-render=normals: FPS: 1403 FrameTime: 0.713 ms
24[bump] bump-render=height: FPS: 2108 FrameTime: 0.474 ms
25[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2230 FrameTime: 0.448 ms
26[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 995 FrameTime: 1.006 ms
27[pulsar] light=false:quads=5:texture=false: FPS: 2424 FrameTime: 0.413 ms
28[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 895 FrameTime: 1.118 ms
29[desktop] effect=shadow:windows=4: FPS: 1480 FrameTime: 0.676 ms
30[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 213 FrameTime: 4.704 ms
31[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 301 FrameTime: 3.330 ms
32[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 278 FrameTime: 3.608 ms
33[ideas] speed=duration: FPS: 777 FrameTime: 1.288 ms
34[jellyfish] <default>: FPS: 2071 FrameTime: 0.483 ms
35[terrain] <default>: FPS: 135 FrameTime: 7.433 ms
36[shadow] <default>: FPS: 1792 FrameTime: 0.558 ms
37[refract] <default>: FPS: 176 FrameTime: 5.682 ms
38[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2669 FrameTime: 0.375 ms
39[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2741 FrameTime: 0.365 ms
40[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2583 FrameTime: 0.387 ms
41[function] fragment-complexity=low:fragment-steps=5: FPS: 2744 FrameTime: 0.364 ms
42[function] fragment-complexity=medium:fragment-steps=5: FPS: 2593 FrameTime: 0.386 ms
43[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2589 FrameTime: 0.386 ms
44[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1599 FrameTime: 0.626 ms
45[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2178 FrameTime: 0.459 ms
46=======================================================
47 glmark2 Score: 1789
48=======================================================
49swee @ 󰌢 candycorn
50 UwU $ vkmark
51=======================================================
52 vkmark 2025.01
53=======================================================
54 Vendor ID: 0x8086
55 Device ID: 0x5917
56 Device Name: Intel(R) UHD Graphics 620 (KBL GT2)
57 Driver Version: 104865797
58 Device UUID: e2c39839a3d27fc0c23b11d83e8ccc30
59=======================================================
60[vertex] device-local=true: FPS: 2005 FrameTime: 0.499 ms
61[vertex] device-local=false: FPS: 2075 FrameTime: 0.482 ms
62[texture] anisotropy=0: FPS: 1739 FrameTime: 0.575 ms
63[texture] anisotropy=16: FPS: 1793 FrameTime: 0.558 ms
64[shading] shading=gouraud: FPS: 2033 FrameTime: 0.492 ms
65[shading] shading=blinn-phong-inf: FPS: 1882 FrameTime: 0.531 ms
66[shading] shading=phong: FPS: 1796 FrameTime: 0.557 ms
67[shading] shading=cel: FPS: 1974 FrameTime: 0.507 ms
68[effect2d] kernel=edge: FPS: 1813 FrameTime: 0.552 ms
69[effect2d] kernel=blur: FPS: 965 FrameTime: 1.036 ms
70[desktop] <default>: FPS: 904 FrameTime: 1.106 ms
71[cube] <default>: FPS: 2203 FrameTime: 0.454 ms
72[clear] <default>: FPS: 2133 FrameTime: 0.469 ms
73=======================================================
74 vkmark Score: 1793
75=======================================================
76swee @ 󰌢 candycorn
77 UwU $ DRI_PRIME=1 glmark2
78=======================================================
79 glmark2 2023.01
80=======================================================
81 OpenGL Information
82 GL_VENDOR: Mesa
83 GL_RENDERER: zink Vulkan 1.3(NVIDIA GeForce 940MX (NVK GM108) (MESA_NVK))
84 GL_VERSION: 4.5 (Compatibility Profile) Mesa 25.2.5
85 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
86 Surface Size: 800x600 windowed
87=======================================================
88[build] use-vbo=false: FPS: 193 FrameTime: 5.200 ms
89[build] use-vbo=true: FPS: 198 FrameTime: 5.061 ms
90[texture] texture-filter=nearest: FPS: 176 FrameTime: 5.683 ms
91[texture] texture-filter=linear: FPS: 181 FrameTime: 5.535 ms
92[texture] texture-filter=mipmap: FPS: 182 FrameTime: 5.504 ms
93[shading] shading=gouraud: FPS: 188 FrameTime: 5.347 ms
94[shading] shading=blinn-phong-inf: FPS: 180 FrameTime: 5.567 ms
95[shading] shading=phong: FPS: 167 FrameTime: 6.000 ms
96[shading] shading=cel: FPS: 173 FrameTime: 5.788 ms
97[bump] bump-render=high-poly: FPS: 142 FrameTime: 7.080 ms
98[bump] bump-render=normals: FPS: 183 FrameTime: 5.465 ms
99[bump] bump-render=height: FPS: 197 FrameTime: 5.097 ms
100[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 133 FrameTime: 7.533 ms
101[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 121 FrameTime: 8.279 ms
102[pulsar] light=false:quads=5:texture=false: FPS: 149 FrameTime: 6.712 ms
103[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 112 FrameTime: 8.949 ms
104[desktop] effect=shadow:windows=4: FPS: 124 FrameTime: 8.122 ms
105[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 178 FrameTime: 5.642 ms
106[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 183 FrameTime: 5.473 ms
107[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 180 FrameTime: 5.585 ms
108[ideas] speed=duration: FPS: 159 FrameTime: 6.302 ms
109[jellyfish] <default>: FPS: 131 FrameTime: 7.634 ms
110[terrain] <default>: FPS: 28 FrameTime: 37.018 ms
111[shadow] <default>: FPS: 117 FrameTime: 8.581 ms
112[refract] <default>: FPS: 45 FrameTime: 22.417 ms
113[conditionals] fragment-steps=0:vertex-steps=0: FPS: 179 FrameTime: 5.602 ms
114[conditionals] fragment-steps=5:vertex-steps=0: FPS: 187 FrameTime: 5.370 ms
115[conditionals] fragment-steps=0:vertex-steps=5: FPS: 189 FrameTime: 5.307 ms
116[function] fragment-complexity=low:fragment-steps=5: FPS: 180 FrameTime: 5.586 ms
117[function] fragment-complexity=medium:fragment-steps=5: FPS: 188 FrameTime: 5.343 ms
118[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 186 FrameTime: 5.396 ms
119[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 182 FrameTime: 5.505 ms
120[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 170 FrameTime: 5.885 ms
121=======================================================
122 glmark2 Score: 159
123=======================================================
124swee @ 󰌢 candycorn
125 UwU $ DRI_PRIME=1 NOUVEAU_USE_ZINK=0 glmark2
126=======================================================
127 glmark2 2023.01
128=======================================================
129 OpenGL Information
130 GL_VENDOR: Mesa
131 GL_RENDERER: NV118
132 GL_VERSION: 4.3 (Compatibility Profile) Mesa 25.2.5
133 Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
134 Surface Size: 800x600 windowed
135=======================================================
136[build] use-vbo=false: FPS: 258 FrameTime: 3.878 ms
137[build] use-vbo=true: FPS: 303 FrameTime: 3.303 ms
138[texture] texture-filter=nearest: FPS: 292 FrameTime: 3.426 ms
139[texture] texture-filter=linear: FPS: 292 FrameTime: 3.427 ms
140[texture] texture-filter=mipmap: FPS: 298 FrameTime: 3.360 ms
141[shading] shading=gouraud: FPS: 296 FrameTime: 3.390 ms
142[shading] shading=blinn-phong-inf: FPS: 291 FrameTime: 3.438 ms
143[shading] shading=phong: FPS: 296 FrameTime: 3.384 ms
144[shading] shading=cel: FPS: 295 FrameTime: 3.400 ms
145[bump] bump-render=high-poly: FPS: 267 FrameTime: 3.748 ms
146[bump] bump-render=normals: FPS: 298 FrameTime: 3.360 ms
147[bump] bump-render=height: FPS: 295 FrameTime: 3.399 ms
148[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 265 FrameTime: 3.786 ms
149[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 235 FrameTime: 4.256 ms
150[pulsar] light=false:quads=5:texture=false: FPS: 282 FrameTime: 3.550 ms
151[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 186 FrameTime: 5.399 ms
152[desktop] effect=shadow:windows=4: FPS: 202 FrameTime: 4.962 ms
153[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 209 FrameTime: 4.789 ms
154[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 235 FrameTime: 4.270 ms
155[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 210 FrameTime: 4.766 ms
156[ideas] speed=duration: FPS: 173 FrameTime: 5.797 ms
157[jellyfish] <default>: FPS: 265 FrameTime: 3.783 ms
158[terrain] <default>: FPS: 64 FrameTime: 15.819 ms
159[shadow] <default>: FPS: 268 FrameTime: 3.739 ms
160[refract] <default>: FPS: 80 FrameTime: 12.516 ms
161[conditionals] fragment-steps=0:vertex-steps=0: FPS: 298 FrameTime: 3.366 ms
162[conditionals] fragment-steps=5:vertex-steps=0: FPS: 297 FrameTime: 3.369 ms
163[conditionals] fragment-steps=0:vertex-steps=5: FPS: 299 FrameTime: 3.355 ms
164[function] fragment-complexity=low:fragment-steps=5: FPS: 299 FrameTime: 3.352 ms
165[function] fragment-complexity=medium:fragment-steps=5: FPS: 296 FrameTime: 3.387 ms
166[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 302 FrameTime: 3.316 ms
167[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 302 FrameTime: 3.315 ms
168[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 299 FrameTime: 3.349 ms
169=======================================================
170 glmark2 Score: 258
171=======================================================
172swee @ 󰌢 candycorn
173 UwU $ DRI_PRIME=1 vkmark
174=======================================================
175 vkmark 2025.01
176=======================================================
177 Vendor ID: 0x10DE
178 Device ID: 0x134D
179 Device Name: NVIDIA GeForce 940MX (NVK GM108)
180 Driver Version: 104865797
181 Device UUID: 5fbb1980fd8d5b5102e84501f493e346
182=======================================================
183[vertex] device-local=true: FPS: 104 FrameTime: 9.615 ms
184[vertex] device-local=false: FPS: 105 FrameTime: 9.524 ms
185[texture] anisotropy=0: FPS: 100 FrameTime: 10.000 ms
186[texture] anisotropy=16: FPS: 100 FrameTime: 10.000 ms
187[shading] shading=gouraud: FPS: 102 FrameTime: 9.804 ms
188[shading] shading=blinn-phong-inf: FPS: 103 FrameTime: 9.709 ms
189[shading] shading=phong: FPS: 102 FrameTime: 9.804 ms
190[shading] shading=cel: FPS: 102 FrameTime: 9.804 ms
191[effect2d] kernel=edge: FPS: 106 FrameTime: 9.434 ms
192[effect2d] kernel=blur: FPS: 101 FrameTime: 9.901 ms
193[desktop] <default>: FPS: 95 FrameTime: 10.526 ms
194[cube] <default>: FPS: 115 FrameTime: 8.696 ms
195[clear] <default>: FPS: 114 FrameTime: 8.772 ms
196=======================================================
197 vkmark Score: 103
198=======================================================
199