gistfile1.txt
· 12 KiB · Text
原始檔案
swee @ candycorn
>m< $ glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Intel
GL_RENDERER: Mesa Intel(R) UHD Graphics 620 (KBL GT2)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.2.5
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1125 FrameTime: 0.890 ms
[build] use-vbo=true: FPS: 2521 FrameTime: 0.397 ms
[texture] texture-filter=nearest: FPS: 2387 FrameTime: 0.419 ms
[texture] texture-filter=linear: FPS: 2383 FrameTime: 0.420 ms
[texture] texture-filter=mipmap: FPS: 2242 FrameTime: 0.446 ms
[shading] shading=gouraud: FPS: 2391 FrameTime: 0.418 ms
[shading] shading=blinn-phong-inf: FPS: 2388 FrameTime: 0.419 ms
[shading] shading=phong: FPS: 2628 FrameTime: 0.381 ms
[shading] shading=cel: FPS: 2640 FrameTime: 0.379 ms
[bump] bump-render=high-poly: FPS: 1415 FrameTime: 0.707 ms
[bump] bump-render=normals: FPS: 1403 FrameTime: 0.713 ms
[bump] bump-render=height: FPS: 2108 FrameTime: 0.474 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2230 FrameTime: 0.448 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 995 FrameTime: 1.006 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2424 FrameTime: 0.413 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 895 FrameTime: 1.118 ms
[desktop] effect=shadow:windows=4: FPS: 1480 FrameTime: 0.676 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 213 FrameTime: 4.704 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 301 FrameTime: 3.330 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 278 FrameTime: 3.608 ms
[ideas] speed=duration: FPS: 777 FrameTime: 1.288 ms
[jellyfish] <default>: FPS: 2071 FrameTime: 0.483 ms
[terrain] <default>: FPS: 135 FrameTime: 7.433 ms
[shadow] <default>: FPS: 1792 FrameTime: 0.558 ms
[refract] <default>: FPS: 176 FrameTime: 5.682 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2669 FrameTime: 0.375 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2741 FrameTime: 0.365 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2583 FrameTime: 0.387 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2744 FrameTime: 0.364 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2593 FrameTime: 0.386 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2589 FrameTime: 0.386 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1599 FrameTime: 0.626 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2178 FrameTime: 0.459 ms
=======================================================
glmark2 Score: 1789
=======================================================
swee @ candycorn
UwU $ vkmark
=======================================================
vkmark 2025.01
=======================================================
Vendor ID: 0x8086
Device ID: 0x5917
Device Name: Intel(R) UHD Graphics 620 (KBL GT2)
Driver Version: 104865797
Device UUID: e2c39839a3d27fc0c23b11d83e8ccc30
=======================================================
[vertex] device-local=true: FPS: 2005 FrameTime: 0.499 ms
[vertex] device-local=false: FPS: 2075 FrameTime: 0.482 ms
[texture] anisotropy=0: FPS: 1739 FrameTime: 0.575 ms
[texture] anisotropy=16: FPS: 1793 FrameTime: 0.558 ms
[shading] shading=gouraud: FPS: 2033 FrameTime: 0.492 ms
[shading] shading=blinn-phong-inf: FPS: 1882 FrameTime: 0.531 ms
[shading] shading=phong: FPS: 1796 FrameTime: 0.557 ms
[shading] shading=cel: FPS: 1974 FrameTime: 0.507 ms
[effect2d] kernel=edge: FPS: 1813 FrameTime: 0.552 ms
[effect2d] kernel=blur: FPS: 965 FrameTime: 1.036 ms
[desktop] <default>: FPS: 904 FrameTime: 1.106 ms
[cube] <default>: FPS: 2203 FrameTime: 0.454 ms
[clear] <default>: FPS: 2133 FrameTime: 0.469 ms
=======================================================
vkmark Score: 1793
=======================================================
swee @ candycorn
UwU $ DRI_PRIME=1 glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: zink Vulkan 1.3(NVIDIA GeForce 940MX (NVK GM108) (MESA_NVK))
GL_VERSION: 4.5 (Compatibility Profile) Mesa 25.2.5
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 193 FrameTime: 5.200 ms
[build] use-vbo=true: FPS: 198 FrameTime: 5.061 ms
[texture] texture-filter=nearest: FPS: 176 FrameTime: 5.683 ms
[texture] texture-filter=linear: FPS: 181 FrameTime: 5.535 ms
[texture] texture-filter=mipmap: FPS: 182 FrameTime: 5.504 ms
[shading] shading=gouraud: FPS: 188 FrameTime: 5.347 ms
[shading] shading=blinn-phong-inf: FPS: 180 FrameTime: 5.567 ms
[shading] shading=phong: FPS: 167 FrameTime: 6.000 ms
[shading] shading=cel: FPS: 173 FrameTime: 5.788 ms
[bump] bump-render=high-poly: FPS: 142 FrameTime: 7.080 ms
[bump] bump-render=normals: FPS: 183 FrameTime: 5.465 ms
[bump] bump-render=height: FPS: 197 FrameTime: 5.097 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 133 FrameTime: 7.533 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 121 FrameTime: 8.279 ms
[pulsar] light=false:quads=5:texture=false: FPS: 149 FrameTime: 6.712 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 112 FrameTime: 8.949 ms
[desktop] effect=shadow:windows=4: FPS: 124 FrameTime: 8.122 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 178 FrameTime: 5.642 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 183 FrameTime: 5.473 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 180 FrameTime: 5.585 ms
[ideas] speed=duration: FPS: 159 FrameTime: 6.302 ms
[jellyfish] <default>: FPS: 131 FrameTime: 7.634 ms
[terrain] <default>: FPS: 28 FrameTime: 37.018 ms
[shadow] <default>: FPS: 117 FrameTime: 8.581 ms
[refract] <default>: FPS: 45 FrameTime: 22.417 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 179 FrameTime: 5.602 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 187 FrameTime: 5.370 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 189 FrameTime: 5.307 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 180 FrameTime: 5.586 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 188 FrameTime: 5.343 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 186 FrameTime: 5.396 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 182 FrameTime: 5.505 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 170 FrameTime: 5.885 ms
=======================================================
glmark2 Score: 159
=======================================================
swee @ candycorn
UwU $ DRI_PRIME=1 NOUVEAU_USE_ZINK=0 glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: NV118
GL_VERSION: 4.3 (Compatibility Profile) Mesa 25.2.5
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 258 FrameTime: 3.878 ms
[build] use-vbo=true: FPS: 303 FrameTime: 3.303 ms
[texture] texture-filter=nearest: FPS: 292 FrameTime: 3.426 ms
[texture] texture-filter=linear: FPS: 292 FrameTime: 3.427 ms
[texture] texture-filter=mipmap: FPS: 298 FrameTime: 3.360 ms
[shading] shading=gouraud: FPS: 296 FrameTime: 3.390 ms
[shading] shading=blinn-phong-inf: FPS: 291 FrameTime: 3.438 ms
[shading] shading=phong: FPS: 296 FrameTime: 3.384 ms
[shading] shading=cel: FPS: 295 FrameTime: 3.400 ms
[bump] bump-render=high-poly: FPS: 267 FrameTime: 3.748 ms
[bump] bump-render=normals: FPS: 298 FrameTime: 3.360 ms
[bump] bump-render=height: FPS: 295 FrameTime: 3.399 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 265 FrameTime: 3.786 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 235 FrameTime: 4.256 ms
[pulsar] light=false:quads=5:texture=false: FPS: 282 FrameTime: 3.550 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 186 FrameTime: 5.399 ms
[desktop] effect=shadow:windows=4: FPS: 202 FrameTime: 4.962 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 209 FrameTime: 4.789 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 235 FrameTime: 4.270 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 210 FrameTime: 4.766 ms
[ideas] speed=duration: FPS: 173 FrameTime: 5.797 ms
[jellyfish] <default>: FPS: 265 FrameTime: 3.783 ms
[terrain] <default>: FPS: 64 FrameTime: 15.819 ms
[shadow] <default>: FPS: 268 FrameTime: 3.739 ms
[refract] <default>: FPS: 80 FrameTime: 12.516 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 298 FrameTime: 3.366 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 297 FrameTime: 3.369 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 299 FrameTime: 3.355 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 299 FrameTime: 3.352 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 296 FrameTime: 3.387 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 302 FrameTime: 3.316 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 302 FrameTime: 3.315 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 299 FrameTime: 3.349 ms
=======================================================
glmark2 Score: 258
=======================================================
swee @ candycorn
UwU $ DRI_PRIME=1 vkmark
=======================================================
vkmark 2025.01
=======================================================
Vendor ID: 0x10DE
Device ID: 0x134D
Device Name: NVIDIA GeForce 940MX (NVK GM108)
Driver Version: 104865797
Device UUID: 5fbb1980fd8d5b5102e84501f493e346
=======================================================
[vertex] device-local=true: FPS: 104 FrameTime: 9.615 ms
[vertex] device-local=false: FPS: 105 FrameTime: 9.524 ms
[texture] anisotropy=0: FPS: 100 FrameTime: 10.000 ms
[texture] anisotropy=16: FPS: 100 FrameTime: 10.000 ms
[shading] shading=gouraud: FPS: 102 FrameTime: 9.804 ms
[shading] shading=blinn-phong-inf: FPS: 103 FrameTime: 9.709 ms
[shading] shading=phong: FPS: 102 FrameTime: 9.804 ms
[shading] shading=cel: FPS: 102 FrameTime: 9.804 ms
[effect2d] kernel=edge: FPS: 106 FrameTime: 9.434 ms
[effect2d] kernel=blur: FPS: 101 FrameTime: 9.901 ms
[desktop] <default>: FPS: 95 FrameTime: 10.526 ms
[cube] <default>: FPS: 115 FrameTime: 8.696 ms
[clear] <default>: FPS: 114 FrameTime: 8.772 ms
=======================================================
vkmark Score: 103
=======================================================
1 | swee @ candycorn |
2 | >m< $ glmark2 |
3 | ======================================================= |
4 | glmark2 2023.01 |
5 | ======================================================= |
6 | OpenGL Information |
7 | GL_VENDOR: Intel |
8 | GL_RENDERER: Mesa Intel(R) UHD Graphics 620 (KBL GT2) |
9 | GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.2.5 |
10 | Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 |
11 | Surface Size: 800x600 windowed |
12 | ======================================================= |
13 | [build] use-vbo=false: FPS: 1125 FrameTime: 0.890 ms |
14 | [build] use-vbo=true: FPS: 2521 FrameTime: 0.397 ms |
15 | [texture] texture-filter=nearest: FPS: 2387 FrameTime: 0.419 ms |
16 | [texture] texture-filter=linear: FPS: 2383 FrameTime: 0.420 ms |
17 | [texture] texture-filter=mipmap: FPS: 2242 FrameTime: 0.446 ms |
18 | [shading] shading=gouraud: FPS: 2391 FrameTime: 0.418 ms |
19 | [shading] shading=blinn-phong-inf: FPS: 2388 FrameTime: 0.419 ms |
20 | [shading] shading=phong: FPS: 2628 FrameTime: 0.381 ms |
21 | [shading] shading=cel: FPS: 2640 FrameTime: 0.379 ms |
22 | [bump] bump-render=high-poly: FPS: 1415 FrameTime: 0.707 ms |
23 | [bump] bump-render=normals: FPS: 1403 FrameTime: 0.713 ms |
24 | [bump] bump-render=height: FPS: 2108 FrameTime: 0.474 ms |
25 | [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2230 FrameTime: 0.448 ms |
26 | [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 995 FrameTime: 1.006 ms |
27 | [pulsar] light=false:quads=5:texture=false: FPS: 2424 FrameTime: 0.413 ms |
28 | [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 895 FrameTime: 1.118 ms |
29 | [desktop] effect=shadow:windows=4: FPS: 1480 FrameTime: 0.676 ms |
30 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 213 FrameTime: 4.704 ms |
31 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 301 FrameTime: 3.330 ms |
32 | [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 278 FrameTime: 3.608 ms |
33 | [ideas] speed=duration: FPS: 777 FrameTime: 1.288 ms |
34 | [jellyfish] <default>: FPS: 2071 FrameTime: 0.483 ms |
35 | [terrain] <default>: FPS: 135 FrameTime: 7.433 ms |
36 | [shadow] <default>: FPS: 1792 FrameTime: 0.558 ms |
37 | [refract] <default>: FPS: 176 FrameTime: 5.682 ms |
38 | [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2669 FrameTime: 0.375 ms |
39 | [conditionals] fragment-steps=5:vertex-steps=0: FPS: 2741 FrameTime: 0.365 ms |
40 | [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2583 FrameTime: 0.387 ms |
41 | [function] fragment-complexity=low:fragment-steps=5: FPS: 2744 FrameTime: 0.364 ms |
42 | [function] fragment-complexity=medium:fragment-steps=5: FPS: 2593 FrameTime: 0.386 ms |
43 | [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2589 FrameTime: 0.386 ms |
44 | [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1599 FrameTime: 0.626 ms |
45 | [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2178 FrameTime: 0.459 ms |
46 | ======================================================= |
47 | glmark2 Score: 1789 |
48 | ======================================================= |
49 | swee @ candycorn |
50 | UwU $ vkmark |
51 | ======================================================= |
52 | vkmark 2025.01 |
53 | ======================================================= |
54 | Vendor ID: 0x8086 |
55 | Device ID: 0x5917 |
56 | Device Name: Intel(R) UHD Graphics 620 (KBL GT2) |
57 | Driver Version: 104865797 |
58 | Device UUID: e2c39839a3d27fc0c23b11d83e8ccc30 |
59 | ======================================================= |
60 | [vertex] device-local=true: FPS: 2005 FrameTime: 0.499 ms |
61 | [vertex] device-local=false: FPS: 2075 FrameTime: 0.482 ms |
62 | [texture] anisotropy=0: FPS: 1739 FrameTime: 0.575 ms |
63 | [texture] anisotropy=16: FPS: 1793 FrameTime: 0.558 ms |
64 | [shading] shading=gouraud: FPS: 2033 FrameTime: 0.492 ms |
65 | [shading] shading=blinn-phong-inf: FPS: 1882 FrameTime: 0.531 ms |
66 | [shading] shading=phong: FPS: 1796 FrameTime: 0.557 ms |
67 | [shading] shading=cel: FPS: 1974 FrameTime: 0.507 ms |
68 | [effect2d] kernel=edge: FPS: 1813 FrameTime: 0.552 ms |
69 | [effect2d] kernel=blur: FPS: 965 FrameTime: 1.036 ms |
70 | [desktop] <default>: FPS: 904 FrameTime: 1.106 ms |
71 | [cube] <default>: FPS: 2203 FrameTime: 0.454 ms |
72 | [clear] <default>: FPS: 2133 FrameTime: 0.469 ms |
73 | ======================================================= |
74 | vkmark Score: 1793 |
75 | ======================================================= |
76 | swee @ candycorn |
77 | UwU $ DRI_PRIME=1 glmark2 |
78 | ======================================================= |
79 | glmark2 2023.01 |
80 | ======================================================= |
81 | OpenGL Information |
82 | GL_VENDOR: Mesa |
83 | GL_RENDERER: zink Vulkan 1.3(NVIDIA GeForce 940MX (NVK GM108) (MESA_NVK)) |
84 | GL_VERSION: 4.5 (Compatibility Profile) Mesa 25.2.5 |
85 | Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 |
86 | Surface Size: 800x600 windowed |
87 | ======================================================= |
88 | [build] use-vbo=false: FPS: 193 FrameTime: 5.200 ms |
89 | [build] use-vbo=true: FPS: 198 FrameTime: 5.061 ms |
90 | [texture] texture-filter=nearest: FPS: 176 FrameTime: 5.683 ms |
91 | [texture] texture-filter=linear: FPS: 181 FrameTime: 5.535 ms |
92 | [texture] texture-filter=mipmap: FPS: 182 FrameTime: 5.504 ms |
93 | [shading] shading=gouraud: FPS: 188 FrameTime: 5.347 ms |
94 | [shading] shading=blinn-phong-inf: FPS: 180 FrameTime: 5.567 ms |
95 | [shading] shading=phong: FPS: 167 FrameTime: 6.000 ms |
96 | [shading] shading=cel: FPS: 173 FrameTime: 5.788 ms |
97 | [bump] bump-render=high-poly: FPS: 142 FrameTime: 7.080 ms |
98 | [bump] bump-render=normals: FPS: 183 FrameTime: 5.465 ms |
99 | [bump] bump-render=height: FPS: 197 FrameTime: 5.097 ms |
100 | [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 133 FrameTime: 7.533 ms |
101 | [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 121 FrameTime: 8.279 ms |
102 | [pulsar] light=false:quads=5:texture=false: FPS: 149 FrameTime: 6.712 ms |
103 | [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 112 FrameTime: 8.949 ms |
104 | [desktop] effect=shadow:windows=4: FPS: 124 FrameTime: 8.122 ms |
105 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 178 FrameTime: 5.642 ms |
106 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 183 FrameTime: 5.473 ms |
107 | [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 180 FrameTime: 5.585 ms |
108 | [ideas] speed=duration: FPS: 159 FrameTime: 6.302 ms |
109 | [jellyfish] <default>: FPS: 131 FrameTime: 7.634 ms |
110 | [terrain] <default>: FPS: 28 FrameTime: 37.018 ms |
111 | [shadow] <default>: FPS: 117 FrameTime: 8.581 ms |
112 | [refract] <default>: FPS: 45 FrameTime: 22.417 ms |
113 | [conditionals] fragment-steps=0:vertex-steps=0: FPS: 179 FrameTime: 5.602 ms |
114 | [conditionals] fragment-steps=5:vertex-steps=0: FPS: 187 FrameTime: 5.370 ms |
115 | [conditionals] fragment-steps=0:vertex-steps=5: FPS: 189 FrameTime: 5.307 ms |
116 | [function] fragment-complexity=low:fragment-steps=5: FPS: 180 FrameTime: 5.586 ms |
117 | [function] fragment-complexity=medium:fragment-steps=5: FPS: 188 FrameTime: 5.343 ms |
118 | [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 186 FrameTime: 5.396 ms |
119 | [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 182 FrameTime: 5.505 ms |
120 | [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 170 FrameTime: 5.885 ms |
121 | ======================================================= |
122 | glmark2 Score: 159 |
123 | ======================================================= |
124 | swee @ candycorn |
125 | UwU $ DRI_PRIME=1 NOUVEAU_USE_ZINK=0 glmark2 |
126 | ======================================================= |
127 | glmark2 2023.01 |
128 | ======================================================= |
129 | OpenGL Information |
130 | GL_VENDOR: Mesa |
131 | GL_RENDERER: NV118 |
132 | GL_VERSION: 4.3 (Compatibility Profile) Mesa 25.2.5 |
133 | Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 |
134 | Surface Size: 800x600 windowed |
135 | ======================================================= |
136 | [build] use-vbo=false: FPS: 258 FrameTime: 3.878 ms |
137 | [build] use-vbo=true: FPS: 303 FrameTime: 3.303 ms |
138 | [texture] texture-filter=nearest: FPS: 292 FrameTime: 3.426 ms |
139 | [texture] texture-filter=linear: FPS: 292 FrameTime: 3.427 ms |
140 | [texture] texture-filter=mipmap: FPS: 298 FrameTime: 3.360 ms |
141 | [shading] shading=gouraud: FPS: 296 FrameTime: 3.390 ms |
142 | [shading] shading=blinn-phong-inf: FPS: 291 FrameTime: 3.438 ms |
143 | [shading] shading=phong: FPS: 296 FrameTime: 3.384 ms |
144 | [shading] shading=cel: FPS: 295 FrameTime: 3.400 ms |
145 | [bump] bump-render=high-poly: FPS: 267 FrameTime: 3.748 ms |
146 | [bump] bump-render=normals: FPS: 298 FrameTime: 3.360 ms |
147 | [bump] bump-render=height: FPS: 295 FrameTime: 3.399 ms |
148 | [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 265 FrameTime: 3.786 ms |
149 | [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 235 FrameTime: 4.256 ms |
150 | [pulsar] light=false:quads=5:texture=false: FPS: 282 FrameTime: 3.550 ms |
151 | [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 186 FrameTime: 5.399 ms |
152 | [desktop] effect=shadow:windows=4: FPS: 202 FrameTime: 4.962 ms |
153 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 209 FrameTime: 4.789 ms |
154 | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 235 FrameTime: 4.270 ms |
155 | [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 210 FrameTime: 4.766 ms |
156 | [ideas] speed=duration: FPS: 173 FrameTime: 5.797 ms |
157 | [jellyfish] <default>: FPS: 265 FrameTime: 3.783 ms |
158 | [terrain] <default>: FPS: 64 FrameTime: 15.819 ms |
159 | [shadow] <default>: FPS: 268 FrameTime: 3.739 ms |
160 | [refract] <default>: FPS: 80 FrameTime: 12.516 ms |
161 | [conditionals] fragment-steps=0:vertex-steps=0: FPS: 298 FrameTime: 3.366 ms |
162 | [conditionals] fragment-steps=5:vertex-steps=0: FPS: 297 FrameTime: 3.369 ms |
163 | [conditionals] fragment-steps=0:vertex-steps=5: FPS: 299 FrameTime: 3.355 ms |
164 | [function] fragment-complexity=low:fragment-steps=5: FPS: 299 FrameTime: 3.352 ms |
165 | [function] fragment-complexity=medium:fragment-steps=5: FPS: 296 FrameTime: 3.387 ms |
166 | [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 302 FrameTime: 3.316 ms |
167 | [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 302 FrameTime: 3.315 ms |
168 | [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 299 FrameTime: 3.349 ms |
169 | ======================================================= |
170 | glmark2 Score: 258 |
171 | ======================================================= |
172 | swee @ candycorn |
173 | UwU $ DRI_PRIME=1 vkmark |
174 | ======================================================= |
175 | vkmark 2025.01 |
176 | ======================================================= |
177 | Vendor ID: 0x10DE |
178 | Device ID: 0x134D |
179 | Device Name: NVIDIA GeForce 940MX (NVK GM108) |
180 | Driver Version: 104865797 |
181 | Device UUID: 5fbb1980fd8d5b5102e84501f493e346 |
182 | ======================================================= |
183 | [vertex] device-local=true: FPS: 104 FrameTime: 9.615 ms |
184 | [vertex] device-local=false: FPS: 105 FrameTime: 9.524 ms |
185 | [texture] anisotropy=0: FPS: 100 FrameTime: 10.000 ms |
186 | [texture] anisotropy=16: FPS: 100 FrameTime: 10.000 ms |
187 | [shading] shading=gouraud: FPS: 102 FrameTime: 9.804 ms |
188 | [shading] shading=blinn-phong-inf: FPS: 103 FrameTime: 9.709 ms |
189 | [shading] shading=phong: FPS: 102 FrameTime: 9.804 ms |
190 | [shading] shading=cel: FPS: 102 FrameTime: 9.804 ms |
191 | [effect2d] kernel=edge: FPS: 106 FrameTime: 9.434 ms |
192 | [effect2d] kernel=blur: FPS: 101 FrameTime: 9.901 ms |
193 | [desktop] <default>: FPS: 95 FrameTime: 10.526 ms |
194 | [cube] <default>: FPS: 115 FrameTime: 8.696 ms |
195 | [clear] <default>: FPS: 114 FrameTime: 8.772 ms |
196 | ======================================================= |
197 | vkmark Score: 103 |
198 | ======================================================= |
199 |