swee ревизий этого фрагмента 7 months ago. К ревизии
1 file changed, 47 insertions
gistfile1.txt(файл создан)
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| 1 | + | ~ UwU $ glmark2 | |
| 2 | + | ======================================================= | |
| 3 | + | glmark2 2023.01 | |
| 4 | + | ======================================================= | |
| 5 | + | OpenGL Information | |
| 6 | + | GL_VENDOR: Mesa | |
| 7 | + | GL_RENDERER: NV118 | |
| 8 | + | GL_VERSION: 4.3 (Compatibility Profile) Mesa 25.0.5 | |
| 9 | + | Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 | |
| 10 | + | Surface Size: 800x600 windowed | |
| 11 | + | ======================================================= | |
| 12 | + | [build] use-vbo=false: FPS: 209 FrameTime: 4.797 ms | |
| 13 | + | [build] use-vbo=true: FPS: 248 FrameTime: 4.033 ms | |
| 14 | + | [texture] texture-filter=nearest: FPS: 244 FrameTime: 4.104 ms | |
| 15 | + | [texture] texture-filter=linear: FPS: 252 FrameTime: 3.972 ms | |
| 16 | + | [texture] texture-filter=mipmap: FPS: 259 FrameTime: 3.872 ms | |
| 17 | + | [shading] shading=gouraud: FPS: 195 FrameTime: 5.148 ms | |
| 18 | + | [shading] shading=blinn-phong-inf: FPS: 284 FrameTime: 3.522 ms | |
| 19 | + | [shading] shading=phong: FPS: 273 FrameTime: 3.668 ms | |
| 20 | + | [shading] shading=cel: FPS: 278 FrameTime: 3.607 ms | |
| 21 | + | [bump] bump-render=high-poly: FPS: 201 FrameTime: 4.988 ms | |
| 22 | + | [bump] bump-render=normals: FPS: 294 FrameTime: 3.409 ms | |
| 23 | + | [bump] bump-render=height: FPS: 290 FrameTime: 3.452 ms | |
| 24 | + | [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 236 FrameTime: 4.240 ms | |
| 25 | + | [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 207 FrameTime: 4.833 ms | |
| 26 | + | [pulsar] light=false:quads=5:texture=false: FPS: 277 FrameTime: 3.617 ms | |
| 27 | + | [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 161 FrameTime: 6.219 ms | |
| 28 | + | [desktop] effect=shadow:windows=4: FPS: 197 FrameTime: 5.089 ms | |
| 29 | + | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 191 FrameTime: 5.249 ms | |
| 30 | + | [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 176 FrameTime: 5.707 ms | |
| 31 | + | [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 187 FrameTime: 5.374 ms | |
| 32 | + | [ideas] speed=duration: FPS: 179 FrameTime: 5.610 ms | |
| 33 | + | [jellyfish] <default>: FPS: 235 FrameTime: 4.273 ms | |
| 34 | + | [terrain] <default>: FPS: 63 FrameTime: 16.039 ms | |
| 35 | + | [shadow] <default>: FPS: 263 FrameTime: 3.808 ms | |
| 36 | + | [refract] <default>: FPS: 79 FrameTime: 12.703 ms | |
| 37 | + | [conditionals] fragment-steps=0:vertex-steps=0: FPS: 292 FrameTime: 3.432 ms | |
| 38 | + | [conditionals] fragment-steps=5:vertex-steps=0: FPS: 265 FrameTime: 3.784 ms | |
| 39 | + | [conditionals] fragment-steps=0:vertex-steps=5: FPS: 267 FrameTime: 3.758 ms | |
| 40 | + | [function] fragment-complexity=low:fragment-steps=5: FPS: 275 FrameTime: 3.649 ms | |
| 41 | + | [function] fragment-complexity=medium:fragment-steps=5: FPS: 253 FrameTime: 3.954 ms | |
| 42 | + | [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 272 FrameTime: 3.683 ms | |
| 43 | + | [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 284 FrameTime: 3.523 ms | |
| 44 | + | [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 282 FrameTime: 3.550 ms | |
| 45 | + | ======================================================= | |
| 46 | + | glmark2 Score: 231 | |
| 47 | + | ======================================================= | |
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