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1 file changed, 74 insertions

gistfile1.txt(file created)

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1 + $ vkmark
2 + =======================================================
3 + vkmark 2025.01
4 + =======================================================
5 + Vendor ID: 0x10DE
6 + Device ID: 0x134D
7 + Device Name: NVIDIA GeForce 940MX (NVK GM108)
8 + Driver Version: 104861697
9 + Device UUID: 4716af26434230325d66d8018c806787
10 + =======================================================
11 + [vertex] device-local=true: FPS: 295 FrameTime: 3.390 ms
12 + [vertex] device-local=false: FPS: 315 FrameTime: 3.175 ms
13 + [texture] anisotropy=0: FPS: 271 FrameTime: 3.690 ms
14 + [texture] anisotropy=16: FPS: 280 FrameTime: 3.571 ms
15 + [shading] shading=gouraud: FPS: 292 FrameTime: 3.425 ms
16 + [shading] shading=blinn-phong-inf: FPS: 280 FrameTime: 3.571 ms
17 + [shading] shading=phong: FPS: 280 FrameTime: 3.571 ms
18 + [shading] shading=cel: FPS: 282 FrameTime: 3.546 ms
19 + [effect2d] kernel=edge: FPS: 308 FrameTime: 3.247 ms
20 + [effect2d] kernel=blur: FPS: 217 FrameTime: 4.608 ms
21 + [desktop] <default>: FPS: 257 FrameTime: 3.891 ms
22 + [cube] <default>: FPS: 332 FrameTime: 3.012 ms
23 + [clear] <default>: FPS: 340 FrameTime: 2.941 ms
24 + =======================================================
25 + vkmark Score: 288
26 + =======================================================
27 +
28 + $ glmark2
29 + =======================================================
30 + glmark2 2023.01
31 + =======================================================
32 + OpenGL Information
33 + GL_VENDOR: Mesa
34 + GL_RENDERER: NV118
35 + GL_VERSION: 4.3 (Compatibility Profile) Mesa 25.1.1
36 + Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
37 + Surface Size: 800x600 windowed
38 + =======================================================
39 + [build] use-vbo=false: FPS: 195 FrameTime: 5.148 ms
40 + [build] use-vbo=true: FPS: 248 FrameTime: 4.048 ms
41 + [texture] texture-filter=nearest: FPS: 285 FrameTime: 3.514 ms
42 + [texture] texture-filter=linear: FPS: 284 FrameTime: 3.533 ms
43 + [texture] texture-filter=mipmap: FPS: 239 FrameTime: 4.195 ms
44 + [shading] shading=gouraud: FPS: 263 FrameTime: 3.807 ms
45 + [shading] shading=blinn-phong-inf: FPS: 290 FrameTime: 3.449 ms
46 + [shading] shading=phong: FPS: 286 FrameTime: 3.497 ms
47 + [shading] shading=cel: FPS: 261 FrameTime: 3.843 ms
48 + [bump] bump-render=high-poly: FPS: 219 FrameTime: 4.573 ms
49 + [bump] bump-render=normals: FPS: 248 FrameTime: 4.033 ms
50 + [bump] bump-render=height: FPS: 297 FrameTime: 3.376 ms
51 + [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 224 FrameTime: 4.477 ms
52 + [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 178 FrameTime: 5.641 ms
53 + [pulsar] light=false:quads=5:texture=false: FPS: 216 FrameTime: 4.641 ms
54 + [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 115 FrameTime: 8.761 ms
55 + [desktop] effect=shadow:windows=4: FPS: 199 FrameTime: 5.038 ms
56 + [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 177 FrameTime: 5.653 ms
57 + [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 128 FrameTime: 7.841 ms
58 + [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 132 FrameTime: 7.591 ms
59 + [ideas] speed=duration: FPS: 121 FrameTime: 8.269 ms
60 + [jellyfish] <default>: FPS: 257 FrameTime: 3.902 ms
61 + [terrain] <default>: FPS: 63 FrameTime: 16.063 ms
62 + [shadow] <default>: FPS: 262 FrameTime: 3.827 ms
63 + [refract] <default>: FPS: 79 FrameTime: 12.680 ms
64 + [conditionals] fragment-steps=0:vertex-steps=0: FPS: 251 FrameTime: 3.997 ms
65 + [conditionals] fragment-steps=5:vertex-steps=0: FPS: 223 FrameTime: 4.500 ms
66 + [conditionals] fragment-steps=0:vertex-steps=5: FPS: 230 FrameTime: 4.352 ms
67 + [function] fragment-complexity=low:fragment-steps=5: FPS: 283 FrameTime: 3.536 ms
68 + [function] fragment-complexity=medium:fragment-steps=5: FPS: 226 FrameTime: 4.444 ms
69 + [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 185 FrameTime: 5.409 ms
70 + [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 190 FrameTime: 5.286 ms
71 + [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 174 FrameTime: 5.776 ms
72 + =======================================================
73 + glmark2 Score: 211
74 + =======================================================
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